
THE EMBER ATELIER
Notes from the manticore’s desk.
A few practical notes on symbols, features, credits and looking after your time. Read a little before opening the reels.

GETTING STARTED
An unhurried first round.
From a cover that catches your eye to a round you understand.
Read the guide
SYMBOLS AND FEATURES
The symbols that change a scene.
A wild, a scatter and a choice have different jobs. The game’s rules tell you which.
Read the guide
FICTIONAL CREDITS
A balance with no price tag.
A little structure for free play, with no real-world value.
Read the guide
COMPARING EXPERIENCES
Different rhythms, uncertain rounds.
Use variation as a description, without turning it into a prediction.
Read the guide
CONNECTION HELP
When a scene stops halfway.
A paused picture and an unrecorded round are different things.
Read the guide
YOUR TIME
A pause belongs in the plan.
Give the evening a boundary before opening a world.
Read the guide